A ladder matched to what people can pay
Each audience gets a free tool, then a cheap self-serve plan, then a full Discovery. People climb only as far as they need to, and the free tool tells me who's worth talking to.
| Audience | Free tool | Self-serve | Full service | Status |
|---|---|---|---|---|
| Labels | Release cost-per-sale calculator | First Release Plan | Discovery for a new revenue line | First audience |
| Promoters and nights | Break-even calculator | First Night Plan, £150–£300 | Discovery for a bigger format or venue | Tool built |
| Record shops and listening rooms | Listening-night calculator | First Listening Night Plan | New offers and a booking system | Draft |
| Would-be founders | Free evaluation | Self-serve sprint for their market | Discovery, £1,500 for the first 3 clients | Draft |
Five services, five small cases
1 · Discovery
One sprint that covers the customer, the market and the build together, ending in a go, change or stop call backed by evidence.
2 · Ad prototype and test
Prototype the advert with AI (a storyboard and an audio spot) and test it on the people you want to reach, before money goes on a shoot, a site or a launch.
Rules: AI stand-ins are labelled, voices are licensed, no real likenesses, and no paid media before a real-cast version.
3 · Free planning tools
Promoters told me they couldn't pay for discovery, so the first service is free: a break-even calculator for a night out. It helps first and shows me who's planning what.

4 · Room Fit Review
A review of how well student housing fits the people who live in it, delivered by the pilot cohort of the academy's UX Researcher course. It grew out of my student housing research.
5 · Incubation to Spin-Out
The later stages turn a tested prototype into a first product, then grow and spin it out. They're priced and described, but nobody has reached them yet, so there's nothing to show beyond the design.
One sector case at a time
Each sector the studio serves gets its own case, built on earlier work in my portfolio.
09e · Music businesses
Labels first, then promoters, record shops and new founders. The studio's first sector.
Read the case →Housing · in progress
The Room Fit Review, built on my housing study (05a) and the booking-page review (05b).
Read 05b →09f · Small games studios
Player research, concept tests for worlds and characters, and release ad tests, built from my Skate. research (08).
Read the case →Price the evidence, not the hours
Then → Now
Then: one service and one price. Now: a ladder per audience, from a free tool to a full Discovery.
Then → Now
Then: outreach sold as a service. Now: outreach sits inside Discovery, because a cheap lead tool beats it on its own.