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Learning and service design · case study 09c · Oct – Nov 2026 · 5-minute read

Creative Director course: an ad competition that asks for evidence

Student ad competitions usually ask for one polished video, which is unpaid work that nobody has tested. I turned the academy's first course into a competition brief for a real client, a music venture: prototype the ad with AI tools, test it on real people, and pitch what you learned.

My roleFounder: the brief, judging, testing rules, the entrant pack and the sign-up journey
WhenBrief Oct 2026; redesigned 3 Nov; registration opened Nov 2026
StageDeliver: registration open
Who it's forStudents on advertising, design and media courses, 18+
The headline

Testing counts as much as the idea

30%

of the marks go to testing with real people and what changed because of it, the same weight as the concept itself. A team can't win on looks alone.

Two versions of the brief

From a finished video to a tested prototype

Version 1 · October

  • Teams film real phones running the real product, so the ads match what launches.
  • A demo account per team, an assets pack (end card, logos, safe-zone templates) and a rough-cut check-in.
  • One polished video per team.

Version 2 · 3 November

  • Prototype with AI first: a storyboard and an audio spot.
  • Test it on 10+ people from the audience, with one action they can take.
  • Pitch the concept, the results and what a real shoot would need.

The client doesn't need a nice video. It needs to know which message makes people act, before it pays for a shoot.

The course, step by step

Five steps, each one taught

  1. Brief

    One audience per team (fans who share music, artists, labels or venues), the end line and the ad rules.

  2. Compare AI tools

    Two or three tools at each stage (script, voice, image, video, music), logged for cost, time, quality, the plan used, and what each did well and badly.

  3. Prototype

    A storyboard and an audio-first spot. A short animatic is optional.

  4. Test

    At least 10 people from the audience, plus one action they can take. Record what landed, what confused people, and whether they understood who pays whom.

  5. Pitch to the client

    The concept, the results, what changed because of them, and what a real shoot would need: cast, locations and a rough budget.

Judged onWeight
Concept30%
Audience testing and what was learned30%
AI tool comparison20%
Readiness for a real shoot20%
Testing with care

A recording guide and a consent sheet

Students would be testing on strangers in pubs, shops and on campus, so I wrote them a one-page consent sheet and a recording guide, ready for a solicitor to check.

Who

  • Adults only, from the team's audience.
  • First name and age group only.

Recording

  • Screen and voice, only with consent.
  • Faces only with a separate yes.
  • Deleted within 3 months.

The tap test

  • Testers answer "Would you use this?" on their own phone.
  • Anonymous, one answer per phone.
  • Teams see totals, not answers.

Thank-yous

  • The same for everyone, whatever they say.
  • Never called a prize or a draw.
  • Nothing that could be passed on or leaked.
What's built

A competition that runs on the product

  • Registration through the site's preview gate, open to students while the rest of the site stays closed.
  • A demo account per team, with a film mode: every pick is labelled as an ad, codes are fake, and buy buttons go to a "this is a demo" sheet.
  • A team page with the tap-test link and live totals.
  • An entrant pack with an assets pack and kick-off sessions.
  • An outreach list of advertising and design courses in Cardiff, with a draft email to each offering it as a live brief.
What the pilot has to show

Numbers set before launch

Demand

Enough students register and form teams.

Completion

Enough teams hand in tested work, not just a video.

Evidence

Every entry meets the 10-tester rule, with consent handled properly.

Client value

The client takes at least one concept further.

Price

Entrants say what they'd pay for this as a course.

Still to decide: the exact pass numbers, prizes, and whether the client licenses or owns the winning concepts.
What I took from it

Mark the learning, not the polish

Then → Now

Then: a competition judged on the finished video. Now: judged as much on testing as on the idea, because that's what a client can use.

Then → Now

Then: a course planned on paper. Now: the course is the competition, so it's tested with real students before anyone pays for it.