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Ideation · case study 06 · 5-minute read

Women in sport: ideating from a handover

An agency team takes over a client's research on why girls drop out of sport and has to turn it into one idea worth prototyping. The vote and the evidence disagreed, and the handover had a gap.

My roleIdeation and evaluation in the agency team; I kept the session records
ContextTeam project (four people), run as a role-play agency brief. Tools and Methods for Innovation, Centre for Innovation and Entrepreneurship, University of Bristol, Oct–Nov 2025
StageDevelop: ideate and evaluate
MethodsProblem statement, insights, how-might-we, brainwriting, reverse brainstorm, role storming, dot and super voting, idea portfolio, decision matrix
The headline

The vote and the evidence picked different ideas

21 / 25

Thought leadership by successful women topped the decision matrix (cost, time, impact, scale, feasibility), but came third in the weighted vote. The ideas people liked most scored worst on cost, time and feasibility.

The brief

Taking over a project mid-stream

We worked as an agency taking over a project mid-stream. The client's research had already been done by another team, "So… what's the problem?", on why girls and women drop out of sport, and it was handed to us to turn into one idea worth prototyping.

First, I checked the handover. Taking on someone else's research means inheriting its gaps. The autoethnographies came from women still playing university sport, but the problem was women who stop. The people the brief was about weren't in the sample, so I treated the handed-over insights as a starting point, not the answer.
My method

How we generated ideas, and how we chose

Generate

  • Problem statement, report insights and "how might we" questions.
  • Brainwriting across four panels. My seed was panel 2: design sports outfits, a marketing campaign or an intervention that improves girls' confidence in sport.
  • A reverse brainstorm (the worst ideas, flipped) and role storming as three characters.

Choose

  • Dot voting, then super voting with weighted votes for "managers".
  • An idea portfolio.
  • A decision matrix scoring cost, time to implement, impact, scalability and feasibility.
IdeaWeighted votesDecision matrix
Co-designed sports outfits712
Marketing campaign for confidence7–818
Thought leadership by successful women3–421

The matrix picked thought leadership: talks and mentoring that show girls a route through, and cheap to start.

What we told the client

Not ready to build

In the design documentation we told the client the ideas weren't good enough to take into implementation: the handed-over research needed more investigation before ideating again. That's an honest result, and it traces back to the gap I'd flagged in the handover.

The evidence in our own work

The difference was already in our responses

In the brainwriting sessions (panel 3, same six clusters), the others answered with solutions and I answered with questions about what we didn't know. These are the real responses from the session records:

ClusterA solution response (from the team)My response: a discovery question
Sharing sessions"We also can create an online web or app to do this""Understand more about what kind of interventions females believe would solve their confidence issue"
Thought leadership"Discussion/seminars about thoughts""Understand what the leaders have successfully done to improve their own confidence"
Beginner sessions"Make it extra fun""Understand whether it is the level of sports capability that is preventing them from engaging in sports more"
Parental education"Events that include parents""How parents might play a role in helping improve the confidence of their daughters, nieces, granddaughters"
Mentorship"Find funding for good mentors""Other ways of ensuring women feel guided with overcoming confidence issues related to capability"

The detective in our role storming said the same thing: "Follow the dropout curve" and "The university dropout reveals the truth". The discovery questions were on the table, but voting and the decision matrix only had a way to rank solutions, so they dropped out.

If I redid it

Ideate the discovery, not the solution

With the handover in doubt, the better use of the ideation sprint was to design how to fix the research.

  1. Ideate a discovery strategy

    Use the same tools on questions like "How might we reach the girls who stopped?" and "Which assumptions in the handover need testing first?"

  2. Redo the missing work

    Run the research with the people the brief is about, the ones who dropped out.

  3. Route it at a gate

    If the new findings back the handover, pass it forward to implementation with the ideas re-ranked. If they don't, pass it back to discovery with a clear brief of what's missing.

The two approaches side by side

Same tools, pointed at a different question.

What we did: ideate the solutionThe redo: ideate the discovery
Starting questionHow might we improve girls' confidence in sport?How might we find out why girls who stopped, stopped?
AssumesThe handed-over research is rightThe handed-over research may have a gap
Brainwriting producesInterventions: outfits, campaigns, mentoringResearch routes: who to reach, where, by which method
Reverse brainstorm asksHow could we make girls quit sport?How could we make sure we never hear from the girls who quit?
Role storming as a detective"Redesign the infrastructure, not the girls""Follow the dropout curve: interview at the age it peaks"
Voting and the matrix rankIdeas, by cost, impact and feasibilityResearch routes, by reach, cost and how much they'd change the answer
What gets prototypedAn external prototype: the product (a mock-up outfit or campaign), for the client's usersAn internal prototype: the research (a pilot of the discovery method itself, UXR), for the agency and the client
What the test tells youWhether people like the productWhether the method reaches the right people and gets honest answers
Where it loops backInto discovery, through product testingInto discovery, with a method proven before it's scaled
The riskTesting a product before checking the problemNo product yet, only a better-founded brief

Both routes end in a prototype, and both loop back into discovery. An external prototype is entrepreneurial: it tests the product on the people it's for. An internal prototype is intrapreneurial: it improves our own way of working before we rely on it.

That way the agency hands the client a decision it can act on either way, not ideas built on a gap.

What I took from it

A vote measures enthusiasm, not evidence

I now rank options by what they cost, what they'd change and how sure we can be, which is the confidence rating I used later in case study 05.

Then → Now

Then: Ideating on a timer from thin material didn't work for me, and I don't think I'm alone. Now: I share material before group sessions so everyone gets solo thinking time first.

Then → Now

Then: I didn't trust dot voting. Now: I score options against criteria and say how confident we are.

Then → Now

Then: The design process felt like a straight line. Now: I treat it as a loop: any stage can need its own small ideate, test and deliver.